3 Mistakes that Can Reduce Performance of Your Android Application |
Posted: November 7, 2017 |
One platform that is successfully giving tough competition to the iOS platform and arguably, gaining more popularity than it is the Android platform. According to some recent market survey, nowadays, most of the people are using Android smartphones or tablets rather than using desktops or laptops. With such immense popularity of this platform, most of the developers are delving into the Android app development sector. However, since developers are moving from the desktop to the mobile application development field, they tend to make some small mistakes. Here is a list of a few commonly made blunders that can reduce the performance of your Android apps.
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#1 Not Following Asynchronous Design
Assuming that app users always have access to such internet connections that have high-bandwidth can be one of the commonly made wrong assumptions for the app developers. This wrong assumption may lead to the problem of “Application Not Responding” or may cause the app to hang whenever the user wants to make any API call or wants to use the remote services. To avert this issue, you can consider using the asynchronous threads and cause. This would take care of background action without interrupting the users to access the application.
#2 Devising Apps Optimised for High Bandwidth only
Even though in today’s tech-savvy world, most of the areas are covered under high-bandwidth, developers should not forget about the low-bandwidth users as well. Hence, optimising the apps are utterly crucial. It is advisable to reduce the image sizes, limit the total image numbers that would appear on a single screen. However, you can take help of a memory analyser if you think that the images and other things are absorbing excessive “heap space”.
#3 Ignoring to Use Standard Elements for input
Another mistake that most of the developers make is to make the Android application look just like an iOS application. This is not necessary at all! The developers should follow the standards offered by Android’s Material Design. In order to avoid any kind of confusion, developers should use the standard dropdown, input buttons, textbox components etc.
Apart from these three aforementioned mistakes, Android developers should be careful of testing the applications on screens with different size. It would ensure that the quality has been maintained as per the standard requirement. Moreover, special attention has to be paid to the battery consumption!
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